Video gaming facilitates adaptation to surgical exoscopes

Exoscopes provide new alternatives to microscopes in neurosurgery. We developed a microsurgical training model for evaluating exoscope use in a manual task, and examined the impact of video gaming experience on performance. Gamers adapted significantly better to the exoscope than the control group.

Published in Surgery

Video gaming facilitates adaptation to surgical exoscopes
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Video gaming facilitates adaptation to surgical exoscopes – a laboratory experiment - Acta Neurochirurgica

Introduction Digital 3D exoscopes are novel alternatives for operating microscopes in microneurosurgery. We studied the potential benefits of a background in video gaming on adaptation to exoscopic microsurgery. Such effects have not been reported before. Methods Twenty preclinical medical and dental students with no surgical experience participated in our study. Eleven (gamer group) were proficient (> 1000 h) in video gaming, whereas nine (control group) had no to very little gaming experience (< 500 h). We developed a microsurgical training model for evaluating adaptation to exoscope use in a manual task. Each student completed the task thrice in a row. We evaluated handling of the exoscope, fine motor skills, and the duration of each performance. Results Prior video gaming experience correlated with superior adaptation to the exoscope. Gamers moved and tilted the exoscope camera less often than the control group but nevertheless obtained good visuals. The gamer group also completed all tasks faster (median 10 min 14 s) than the control group (median 13 min 01 s). All students improved in their task completion times over the test period. Similar fine motor skills were observed in both the gamer and the control group. Conclusion Prior experience in video gaming was associated with better adaptability to the exoscope. This may be due to superior 3D perception, acquired playing video games.

Exoscopes in Neurosurgery

Three-dimensional (3D) digital exoscopes are novel tools for the magnification and visualization of structures in neurosurgery [1,3]. A robotic arm, equipped with a 3D digital camera, is controlled by a surgeon e.g., with a footpedal. The camera’s view of the surgical field is projected on a 3D monitor. Exoscope use in complex neurosurgery has led to outcomes comparable to the ones attained with a microscope [6,8]. Exoscopes allow surgeons to maintain an ergonomic posture during surgery, while enabling accurate target visualization and a wide range of motion [2,4,9].

Building a Microsurgical Training Model

We developed a microsurgical training model for evaluating exoscope use. The model is represented in Figure 1.

Figure 1. a) The model from above [cm]. This image has been captured using the exoscope. b) A 2D cross section of the model. Created using Autodesk Fusion. c) A 3D cross section of the model. Created using Autodesk Fusion. d) An oblique view of the model, showcasing the normally concealed target discs. This image has been captured using the exoscope

The model consists of two Styrofoam rings forming an inverted funnel with the orifice smaller than the base. Inside, there are six symmetrically positioned plastic discs, 0.7 cm in diameter, attached to the base of the model. Each disc contains four symmetrically positioned slits, through which a microneedle has to be passed as shown in Video 1. 

Recruiting Participants

We examined the impact of video gaming experience on performance, by recruiting 20 medical students. None had prior experience with exoscopes, microscopes, or any form of micro- or macrosurgery. We divided them into two groups:

  • Gamers (n=11), who had more than 1,000 hours of video gaming.
  • Controls (n=9), with less than 500 hours of gaming experience.

What We Found

Overall, students with gaming experience adapted to the exoscope faster. Gamers moved and tilted the exoscope camera less frequently, suggesting they needed fewer adjustments to get a clear view. Yet, despite fewer camera movements, they maintained similar zoom levels and target visibility as the control group.

When it came to speed, gamers completed all tasks faster—taking a median of 10 minutes 14 seconds compared to 13 minutes for the controls. This was largely due to the gamers using the exoscope more efficiently, since both groups took similar time to pass the needle through the target discs. However, both groups improved over time, underscoring the benefits of even short-term training.

Fine motor skills seemed similar. Both groups took about the same time to pass the needle through the slits and dropped the needle equally often. This suggests that gaming did not improve manual dexterity directly. A previous study also concluded that there was no correlation between video gaming or instrument playing and improved microsurgical performance in a group of 46 students [5]. Nevertheless, in our study, gamers drifted out of the surgical field with their forceps significantly less often than the control group, which may reflect superior 3D perception and spatial awareness.

It is possible that gamers simply adapt faster to the exoscope foot pedal, however, the results are probably best explained by superior 3D perception among the gamers, which results in better exoscope utilization. This is supported by the fact that while both groups employed similar zoom, the gamers exited the surgical field with their forceps less often than the controls.

A Note of Caution

We don’t believe video gaming alone makes a good surgeon. Microsurgery requires far more than fast adaptation to moving an exoscope camera. But our findings suggest that frequent exposure to immersive 3D environments—like video games—might ease the learning curve when adopting the exoscope and perhaps other new surgical technologies as well.

Looking Ahead

These results highlight an opportunity: virtual simulations could become powerful tools for surgical training in exoscopic neurosurgery. An accessible exoscope simulator with realistic foot pedal controls and 3D surgical models could help novices build confidence before stepping into the operating theatre.

Our team has begun developing such a simulator. We also believe that even brief, structured training—perhaps just six hours—can significantly improve performance and comfort with exoscopes [7].

As digital tools become integral to surgery, finding new ways to prepare and support learners will be essential. And the next generation of surgeons may already be honing some of their skills—without even realizing it—while playing video games at home.

References 

  1. Langer DJ, White TG, Schulder M, Boockvar JA, Labib M, Lawton MT (2020) Advances in Intraoperative Optics: A Brief Review of Current Exoscope Platforms. Oper Neurosurg (Hagerstown) 19:84-93. doi:10.1093/ons/opz276
  2. Moisi MD, Hoang K, Tubbs RS, Page J, Fisahn C, Paulson D, Jeyamohan S, Delashaw J, Hanscom D, Oskouian RJ, Chapman J (2017) Advancement of Surgical Visualization Methods: Comparison Study Between Traditional Microscopic Surgery and a Novel Robotic Optoelectronic Visualization Tool for Spinal Surgery. World Neurosurg 98:273-277. doi:10.1016/j.wneu.2016.11.003
  3. Montemurro N, Scerrati A, Ricciardi L, Trevisi G (2022) The Exoscope in Neurosurgery: An Overview of the Current Literature of Intraoperative Use in Brain and Spine Surgery. Journal of Clinical Medicine 11:223
  4. Muhammad S, Lehecka M, Niemelä M (2019) Preliminary experience with a digital robotic exoscope in cranial and spinal surgery: a review of the Synaptive Modus V system. Acta Neurochirurgica 161:2175-2180. doi:10.1007/s00701-019-03953-x
  5. Osborn HA, Kuthubutheen J, Yao C, Chen JM, Lin VY (2015) Predicting Microsurgical Aptitude. Otol Neurotol 36:1203-1208. doi:10.1097/mao.0000000000000798
  6. Rossmann T, Veldeman M, Nurminen V, Huhtakangas J, Niemelä M, Lehecka M (2023) 3D Exoscopes are Noninferior to Operating Microscopes in Aneurysm Surgery: Comparative Single-Surgeon Series of 52 Consecutive Cases. World Neurosurg 170:e200-e213. doi:10.1016/j.wneu.2022.10.106
  7. Vasankari V, Hafez A, Pohjola A, Auricchio AM, Calvanese F, Rossmann T, Veldeman M, Badic I, Netti E, Rautalin I, Nurminen V, Raj R, Niemelä M, Lehecka M (2024) Even short-term training improves the skills of novice exoscope users: a prospective laboratory experiment. Acta Neurochirurgica 166:118. doi:10.1007/s00701-024-05975-6
  8. Veldeman M, Rossmann T, Huhtakangas J, Nurminen V, Eisenring C, Sinkkonen ST, Niemela M, Lehecka M (2023) Three-Dimensional Exoscopic Versus Microscopic Resection of Vestibular Schwannomas: A Comparative Series. Oper Neurosurg (Hagerstown) 24:507-513. doi:10.1227/ons.0000000000000602
  9. Zhang Z, Feng Y, Lu X, Yang B, Zhang H, Ma Y (2022) Microvascular anastomosis in a challenging setting using a 4K three-dimensional exoscope compared with a conventional microscope: An in vivo animal study. Front Surg 9:1021098. doi:10.3389/fsurg.2022.1021098

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